Saturday, February 23, 2008

Beginnings and Ends

So, heres my progress on Pandora. I'm relieved to see I'm almost done. Color has always been an issue with me so I'm going to have to work that out a bit, hopefully with just some simple glazing. Theres a lot of little touches and things I have to do, but for the most part its the beginning of the end.

The Mod, on the other hand, is far from finished....
After some direction for more "bulky" armor, I sketched this:

I think I could still go bulkier, but I just don't want to go rediculous crazy immobile bulky.
And heres some more creature sketches. I was told to be less "Cloverfield" and more "alien." The body should be pretty humanoid and muscular - a perfect human body. Fast, strong, and menacing. Well, two outta three ain't bad? So since the body was more set, I focused on the head and tried for something more "not from this world" (not related to the commercialized Jesus store). Still I think I have a long way to go as far as these concepts...they're just too predictable (some still look too "earthy") and shotty (not enough thought or time spent on em).

Anyway, in other news, I got a letter for Valentine's Day a day late. It was my new lover Art Center. If you don't know already, I got accepted! I'll have to say goodbye to Palomar very soon. I'm going to start in the summer and hire David Blaine to figure out how to make 15 grand to appear outta thin air.
I love you too, Art Center

Thursday, February 7, 2008


So here's my latest progress on Pandora. It's getting increasingly frustrating for some reason. I'm worrying over the color harmony all of a sudden even though I still have some playing and glazing to do. My instructor did a little demo on it (the top right part of her clothing) after I asked him how he paints. So hopefully he can quell my concerns over color. But I just had to put it aside and sketched out some ideas for the MOD....

Ok, so these look more like some poor creature you'd see in a bad Godzilla film (are there any good Godzilla films?). But we need them to be somewhat human in structure (bipedal, posable thumb, lack of twenty slug legs, etc.) to make the animations easier and gamplay more cohesive between factions. It was nice just to play around though. I obviously looked at some undersea creatures. They all look like they're from another world (and they practically are: most of the ocean is completely unexplored). So I figured some inspiration from "unda da sea" might create something more alien-monstery. But I should try to be less obvious about where I draw inspiration.

In other news (or lack of it), I haven't heard anything from Spectrum or Art Center yet. I sent in three prints of paintings to Spectrum for the annual contest more than two weeks ago but they havent even taken out the admission fee yet. I'm wondering if they even got it. Oh well.


Friday, February 1, 2008


looks like sasquatch with armor